March 6, 2017
Nintendo Switch and Legend of Zelda Road Trip Impressions: Part 2
By Stephan Bisaha
Wooddale, Tennessee 10:45 a.m. – I’d be lying if I said the thought of playing some more Legend of Zelda: Breath of the Wild wasn’t a big motivation for getting out of bed this morning.
Well, the plan was to stay in bed for a bit and turn the console on from there with the controller and get straight to playing. Unfortunately, while the light on the Switch’s dock indicated it was in TV mode, my room’s TV was not picking up any signal (initially I simply hadn’t turned the TV on, but after doing so there was still no signal). Instead, I tragically rose from my bed, went to the TV and found everything was still connected. I turned the TV off, undocked and docked the Switch and everything worked fine.
I tried turning the Switch on again with the controller, this time with the TV on first and everything worked correctly. My gut is telling me this was simply an issue with the TV, not the system, but it’s worth noting.
I played for a bit with the Joy-Cons separated from their grip – they were both independent from each other in my two hands. While it was serviceable, my instincts immediately told me to go back to the grip.
Breath of the Wild lets you aim a bow with the right analog stick, yet it has gyroscopic controls that work in conjunction, which actually work really well. The analog stick is sensitive and gets me close to my target while nudging the controllers allows for that extra bit of precision. It even replicates the need for a steady hand when I finally did line up that perfect shot.
With the Joy-Cons separated, I found the exact opposite with the gyroscopic controls. I had an awful sense of how to tilt the two controllers properly when detached from each other. There’s the ability to turn the gyroscopic aiming off, but I much prefer using the Joy-Cons with a grip or even attached to the system in portable mode.
In BOTW, I’ve just left the game’s starting area. I’ve already been told where the final boss is and I can storm the castle right now if I so desire. The game strongly “suggests” I do other things first and I have a lot of trouble believing I’d survive past the front gate, but just knowing that’s an option – even if it’s a highly discouraged option – just feels right.
I started moving toward the new objective the game marked out for me and I had every intention of making a beeline straight to ii, but I found myself quickly distracted by a forest with monsters at least twice the size of my previous foes and new ruins to explore.
I have less than four hours of driving to go to get to Birmingham. I told the owner of the Airbnb I’m staying at I’ll be arriving around 5 p.m. That should let me take my time and get plenty of more Zelda playing in at any rest areas along the way.

Cleveland, Tennessee 12:51 p.m. – I started driving south along I-75 South when I noticed a troubling site. Despite twenty minutes of driving, Google Maps did not reduce my travel time. Worse, the travel time started to tick up. It brought me back to the ‘90s, when the progress bar on my computer would keep revising upward its estimated time of completion.
Apparently, an accident about 60 miles in front of me was causing significant delays. So instead of reliving that old frustration, I grabbed some lunch and pulled into the nearest rest area to wait much of the traffic out.
Unlike Virginia, this section of Tennessee was warm enough for me to sit at a park bench for about 30 minutes with the Switch. I still relied on headphones to keep my ears warm, but it still beat sitting in the car.
This time I tried playing in “tabletop” mode using the system’s kickstand to hold up the screen. And immediately the kickstand broke off.
I was able to snap it back into place, but this seems to be the weakest element of the Switch’s design. I did eventually hold up the system, but at an angle near perpendicular with the table and my confidence in its ability to keep my $300 toy from falling backwards was greatly diminished by how easily it broke off.
So far that’s been my biggest issue with the system and while it’s disappointing, everything else the Switch does right makes it easy to forget.

I played with the Joy-Cons independently from the rest of the system and I had less trouble them with this time. While I would like to blame at least one in-game death on the control setup, my running into a fight unprepared held at least some of that responsibility.
And that’s another of the new Zelda’s strengths. This particular group of bad guys was no stronger than the gang I died to at the very start of the game. I assumed a couple of hours in that I could rush in without a car like in past titles, but even the beginner enemies haven’t let me my brain drift off into autopilot made while fighting them.
A nice design choice is the game doesn’t punish players for this, other than the humiliation of a game over screen. The game seems to save before every fight so I was able to tackle the same obstacle without having lost any of the equipment I used up during my previous failure.
Moving (really trying to not use the word switch) between playing on the TV to playing portably is smooth. Of course I missed the big screen and the Joy-Cons sitting in their grip, but that quickly melted away as I got lost in the game.
Traffic seems to have lightened up so it’s back to the road. Next up: Alabama.
I-59 Alabama Welcome Center, 4:09 p.m. ET/ 3:09 p.m. CT – My route recalculated because of traffic so I cut through Georgia for a bit. But now I’m just across the border into Alabama with about 120 miles left for my destination. After picking up some maps and pamphlets, I sat down on a rocking chair to get back to Zelda.

This time I went back to playing with the Joy-Cons attached to the system. After a while, some of the pain I felt in my thumb came back but nothing too serious. For the first time, I played using just the system’s speaker. It’s certainly serviceable and was loud enough against the rumble of the nearby interstate. The audio quality was adequate, though I’ll be sticking to my Sony MDR headphones whenever I have the option.
As for Breath of the Wild, no matter how genuine my intentions are to stick to the main path the game lays in front of my, I always find some new temptation that leads me further and further away from it. But time never feels wasted. I’ve seen a lot of reviews saying that, for the player, BOTW both demands and grants respect. So far that’s been true when it comes to the game’s challenge, but the game has also respected my time. Every direction I go, I quickly find something new to discover and I’m curious just how long the game’s open world can keep this up.
All right. No more stops. With less than two hours to go, I’m on the final leg to Birmingham.
Birmingham, Alabama, 8:30 p.m.: Final Thoughts – Handhelds have always been about compromise. My first one was a Gameboy Pocket. It was also the first system I bought with my own savings (if you count getting granted a few bucks over what felt like months for doing chores). Because of that I’ve always felt a connection with handheld systems, though I never did kid myself. They feel well short compared to their console counterparts.
Graphics are compromised. Controls are compromised. Sound, game length, multiplayer – all are compromises that are necessary to make a game system portable.
The Nintendo Switch has to make nearly all of the same compromises (excluding game length and perhaps multiplayer). But the Switch succeeds in making these compromises nearly intangible.
Yes, the graphics are inferior to the PS4 and Xbox One, but with the trend Nintendo started back with the Wii when it comes to graphics, was anyone really expecting something different with a Nintendo console? Yes, a regular controller is more comfortable and offers better control, but the Joy-Cons still feel great. Yes, the built-in speakers aren’t as nice as a home theater setup, but the sound design still shines when pumped through quality headphones.
Even better, these compromises seem to disappear when the Switch is docked with a TV. I failed to notice the frame rate problems others have reported with BOTW as I got lost in its gorgeous art style on the bigger screen. The sound design of a game like Zelda is so extraordinary, I can’t tell whether the sound of chirping birds and the buzz of bugs are coming from my system or outside my window.
The main reason to stay away from the Switch at this point comes down to the lack of games. This may not change until the end of the year, maybe even longer. But if one game is enough to convince you to buy a console, The Legend of Zelda: Breath of the Wild is that game.
Now excuse me. I have some packing to ignore while I see what’s at the top of this mountain. Assuming I don’t go exploring this firefly lit forest first. There’s also a campfire surrounded by monsters on the horizon …









